You did a good job with this game! The idea is solid, programmed well, and the sound effects add a lot. But the execution has one main flaw.
You can barely see without using the lighter, which means moving around without it is really dangerous. Because the lighter has unlimited uses and is on a cooldown, it encourages the player to just wait around for 5 seconds, use the lighter to see the room, then move a little bit and wait for the cooldown again, lest they risk dying and restarting from the beginning.
A potential solution could have been to add some kind of threat behind you, forcing you to keep moving and take risks with your lighter still on cooldown.
Another option could be adding checkpoints, making it more of a fast-paced, fail and quickly repeat type of game where death isn't so punishing.
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You did a good job with this game! The idea is solid, programmed well, and the sound effects add a lot. But the execution has one main flaw.
You can barely see without using the lighter, which means moving around without it is really dangerous. Because the lighter has unlimited uses and is on a cooldown, it encourages the player to just wait around for 5 seconds, use the lighter to see the room, then move a little bit and wait for the cooldown again, lest they risk dying and restarting from the beginning.
A potential solution could have been to add some kind of threat behind you, forcing you to keep moving and take risks with your lighter still on cooldown.
Another option could be adding checkpoints, making it more of a fast-paced, fail and quickly repeat type of game where death isn't so punishing.
Please keep making games!